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Hello World! My name is
Connor Yass.
I program computers.
I am a Software Engineer based out of Milwaukee, WI specializing in mobile app developement. My passions include computer science, space exploration, artificial intelligence, and hiking.
00.
About Me
Graduating from the University of Wisconsin, Whitewater with a B.S in Computer Science and Applied Mathematics
01.
Technologies I've Used
Languages
- Swift
- C++
- Python
- HTML / (S)CSS
- JavaScript
- TypeScript
Frameworks
- Angular
- UIKit
- Metal
- Jekyll
- REST
- SpriteKit
- ARKit
- Boostrap
Tools
- Git
- Agile
- Node.js
- Bash
- Wireshark
Software
- Xcode
- VS Code
- Photoshop
- Illustrator
- Maya
- 3Ds Max
Platforms
- iOS
- MacOS
- Windows
- Linux
- Unix
02.
Places I've Worked
AR / VR Software Developer
@ NASA Langley Research Center
- Designed and implemented an augmented reality application to track unmanned aerial vehicles
- Prototyped multiple different use cases of AR in the aerospace industry on the iOS platform
Software Engineering Co-op
@ Rockwell Automation
- Developed, implemented, and documented user facing features in and C++ and Typescript
- Participated in the full development lifecycle using scaled agile methodologies
3D Printer and Laser Cutter Lab Technician
@ UWW Arts Media Center
- Taught students and professors how to operate, clean, and maintain the equipment
- Designed and implemented software to create artistic patterns using the machinery
Programming Intern
@ Interactive Degree Planner, LLC
- Worked on a team to design, implement, and optomize complex scheduling algorithms in C++
- Documented and updated old code to adopt new design requirements from stakeholders
iOS and OS X App Developer
@ Independent
- Produced and released multiple mobile apps with a combined total of over 15,000 downloads
- Developed mobile and desktop applications to visualize complex mathematical patterns and fractals
03.
Things I've Built
Developed an iOS application that utilizes MetalKit to plot and render spirograph designs in real time; Written in native Swift
- Metal
- Swift
- MacOS
- iPadOS
- Xcode
Designed, developed and released a peer to peer messaging app on the iOS platform; Responded to bug reports, managed UX design and more
- iOS
- Blutooth
- Multipeer Connectivity
- Wireless
- Interface Builder
Implemented a command line version of the tv game show with a text based UI and client server architecture; Written in Python
- Python
- Bash
- Text-Based UI
- Command Line
- Client-Server
Led a small cross-disciplinary team that designed and produced a 3D-printable model of the human larynx for use in a classroom setting
- 3D Printing
- Undergraduate Research
- Multi-Material
- Study Tool
- Autodesk 3Ds Max
04.
Get in Touch
I'm not currently open to a job change, but I am always open to creating and collaborating on independent projects.
Wanna share your ideas? Wanna hear some of mine?